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Моторизованное кресло Elite HTS L9 series Fire Engine Red

Моторизованное кресло Elite HTS L9 series Fire Engine Red

Эта модель доступна только под заказ.
Сроки и условия уточняйте у менеджера.

Канадская компания Elite Home Theater Seating (Elite HTS) была основана в начале 21 века нынешним президентов и генеральным директоров Бобби Бала (Bobby Bala)

Производство находится в городе Сурреи в канадской провинции Британская Колумбия

Философия компании основана на 4C:

— Craftsmanship (искусное ремесло)

— Customization (100% уникальность каждого заказанного кресла)

— Customer Service (клиентский сервис)

Наши кресла стоят во многих VIP залах мира: отель Venetian в Макао, Harrods в Лондоне, зал предпоказов Technicolor Film Services в Калифорнии

Каждое кресло поставляется с сертификатом, подписанным мастером

Команда Elite HTS получает рейтинг A+ в Better Business Bureau 9 лет подряд

Также являемся членами ассоциации CEDIA и ASID (американское общество дизайнеров)

Производственные стандарты Elite HTS:

1. Все изготавливается в ручную. У нас нет склада готовой продукции

2. Цельнодеревянная рама толщиной почти 2 см

3. Основание из цельного куска древесины

4. Усиленные подлокотники

5. Растяжение кожи — 20000 циклов

6. Сухое стирание — 1000 циклов

7. Мокрое стирание — 250 циклов

8. Сопротивление разрыву — 25N

9. Немецкие механизмы реклайнеров

10. Минимальный зазор до задней стены в 4 дюйма

11. Спроектировано с одобрением мануального терапевта

12. Фантастическая гарантия в 20 лет

Технические характеристики Моторизованное кресло Elite HTS L9 series Fire Engine Red

Краткое описание Моторизованное кресло Elite HTS L9 series Fire Engine Red

Серия L9 — это одна из самых сложных в изготовлении и богато украшенных серий среди всех наших кресел.

Наша популярная серия L9 — это идеальное современное кресло для вашего домашнего кинотеатра или кинозала. Полностью проектированный и настариваемый под заказчика дизайн с помощью нашего профессионального инструмента Chair Builder Tool.

Вы можете выбрать:

  • Три вида кожи: silk leather, valentino leather, замша или материал заказчика;
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  • 6 вариантов дизайна и формы спинки;
  • 9 вариантов дизайна и формы подлокотников;
  • 34 цветовых решений строчки;
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O-Ring Sealing for Maximum Service Life in Aggressive HTS Turbine Oils

Mil-PRF-23699 HTS (High Thermal Stability) turbine oils are industry standards for commercial and military aircraft applications. These synthetic oils are favored for their superior thermal and oxidation stability over a wide range of operating conditions. The increased stability of these oils provide a reduction in carbon deposits that would be experienced with standard oils under high operating conditions. What you may not realize is that HTS oil can be detrimental if the seal material is not properly selected.

Limitations of traditional elastomers

Fluorosilicone and fluorocarbons are two seal materials, both having widespread use in jet engine applications. Fluorosilicone is favored for its flexibility at low temperatures, while AMS7276 type fluorocarbons offer increased high temperature stability. Known for its long term compression set resistance, fluorocarbon can extend the life of a seal well beyond a typical fluorosilicone maintenance cycle. While both materials see high success when used in jet fuel environments, they face problems as primary seals in HTS oil. Exposure to HTS oil causes fluorosilicone and AMS7276 type fluorocarbon to swell and soften.

New generation technology

For over 20 years, customers have relied on Parker’s HTS oil resistant materials like VM128 and VM835. Our new generation technology, VM125, offers improved compression set resistance compared to legacy materials used in the industry. This material is specifically designed for maximum service life in aggressive HTS turbine oils, with no significant change in the physical properties. VM125 is fully compatible with all hydrocarbon-based hydraulic oils and jet fuels. In addition, VM125 is approved to AMS-R-83485 and listed on the Qualified Product Listing (QPL) for AMS7287, the document that supersedes AMS-R-83485.

Justin Byarski, Business Development Engineer and representative at the SAE CE meetings comments, “It is an exciting time to support industry leaders with our material development and design expertise. VM125 is a great example of how Parker uses that expertise to push material performance to the next level.”

Learn more

View all the advantages of VM125 by reviewing our bulletin or for more information, speak to one of our applications engineers at 859-335-5101 or visit the Parker O-Ring Division.

If you are planning to attend the 2016 Farnborough International Air Show, please visit the Parker Hannifin Corporation booth — Hall 4, Stand E50, click here for more information about the show.

Justin Byarski Business Development Engineer, Aerospace, MicroE and Life Sciences, Parker O-Ring & Engineered Seals Division.

HTC Vive

HTC VIVE

Product typeVirtual reality devices
OwnerHTC Corporation
MarketsWorldwide
Websitewww .vive .com
  • 3.5 mm audio jack for headphones
  • Built-in microphone
  • Headphones will be sold separately from June 2017 [5]

The HTC Vive is a virtual reality headset developed by HTC and Valve. The headset uses «room scale» tracking technology, allowing the user to move in 3D space and use motion-tracked handheld controllers to interact with the environment. [6]

The HTC Vive was unveiled during HTC’s Mobile World Congress keynote in March 2015. Development kits were sent out in August and September 2015, and the first consumer version of the device was released in April 2016. [7]

Contents

  • 1 Development
  • 2 History
  • 3 Hardware and accessories
  • 4 Games
  • 5 Adoption
  • 6 Vive Pro
  • 7 Vive Pro Eye
  • 8 Vive Focus
  • 9 Vive Cosmos
  • 10 Vive Pro 2
  • 11 References
  • 12 External links
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Development [ edit ]

Prototypes of a Valve-produced virtual reality system were demonstrated during 2014. On 23 February 2015, Valve announced SteamVR and that it would demonstrate a «SteamVR hardware system» at the 2015 Game Developers Conference. [8] [9] [10] HTC officially unveiled its device, Vive, during its Mobile World Congress keynote on 1 March 2015. [6] Preorders started on 29 February 2016 at 10:00 a.m. EST. [11] Valve and HTC have since announced that the headset will be free for selected developers. [12]

At Consumer Electronics Show 2016, HTC and Valve unveiled a near-final hardware revision of the device, known as HTC Vive Pre. [13]

History [ edit ]

During his Immersed 2015 keynote, Phil Chen, Chief Content Officer for HTC and founder of the HTC Vive, explained that he «stumbled upon VR» and later, HTC met Valve, which turned out to be «serendipity». [14] Chen also explained that HTC and Valve don’t have a clear dividing line between each of their responsibilities, and HTC is very much a partner in the research and development process. [15]

In June 2016, HTC announced the release of their ‘Business Edition’ of the Vive for US$1,200 which would include a Professional Use License, a 12-month Commercial Warranty, access to an exclusive support line, a 5-meter (16 ft) cable extension kit, and it included the Deluxe Audio Strap. [16] [17]

In November 2016, HTC announced a tether-less VR upgrade kit made by TPCAST. A public model was shown at CES 2017 and had a price of $249. [18] [19]

At Google I/O in May 2017, Google announced a new, all in-built ‘Standalone VR’ system that would be made by the Vive team and also by Lenovo. [20] Whilst in June 2017 Valve revealed details of a second variation of Vive controller which utilizes finger tracking called the Knuckles Vive controller. [21]

Hardware and accessories [ edit ]

  • Vive Headset: The Vive headset has a refresh rate of 90 Hz and a 110 degree field of view. The device uses two OLED panels, one per eye, each having a display resolution of 1080×1200 (2160×1200 combined pixels). [22] Safety features include a front-facing camera that allows the user to observe their surroundings without removing their headset. The software can also use the camera to identify any moving or static objects in a room; this functionality can be used as part of a «Chaperone» safety system, which will automatically display a virtual wall or a feed from the camera to safely guide users from obstacles or real-world walls. [13][23] Inside the headset’s outer-shell divots are dozens of infrared sensors that detect the base stations’ IR pulses to determine the headset’s current location in a space. [24] Other sensors include a G-Sensor, gyroscope and proximity sensor. [25]
  • Vive Controllers: The controllers have multiple input methods including a track pad, grip buttons, and a dual-stage trigger and a use per charge of about 6 hours. [25] Across the ring of the controller are 24 infrared sensors that detect the base stations to determine the location of the controller. [26] The SteamVR Tracking system is used to track the controller location to a fraction of a millimeter, with update rates ranging from 250 Hz to 1 kHz. [27]
  • Vive Base Stations: Also known as the Lighthouse tracking system are two black boxes that create a 360 degree virtual space. The base stations emit timed infrared pulses at 60 pulses per second that are then picked up by the headset and controllers with sub-millimeter precision. [28] Wireless syncing lowers the amount of wires as well standard threading making the base stations practical to use in a home. [25]
  • Vive Tracker: A motion tracking accessory; it is designed to be attached to physical accessories and controllers, so that they can be tracked via the Lighthouse system. Vive Trackers feature a connector that can be used to communicate with the accessory it is attached to. On launch, the Vive Tracker was sold as a standalone product, and in bundles with accessories and games designed to integrate with it, such as the Hyper Blaster (a light gun-style controller), and a racquet designed for sports games. Other third-party accessories have been developed for use with Vive Trackers, such as bands designed to be attached to a user’s arms or legs to enable body tracking. As of 2021 there have been 3 separate iterations of the Vive tracker which have fine-tuned and optimised battery life as well as tracking performance. [29][30][31]
  • Vive Deluxe Audio Strap: In June 2017, HTC released the Deluxe Audio Strap for US$99. It added integrated over-ear headphones as well as improved the HMD’s comfort through better weight distribution. [32][33]
  • Vive Wireless Adapter: The Vive Wireless Adapter was launched as an accessory in September 2018 for the original Vive and Vive Pro. It allows to connect the Headset with the Computer wirelessly. The Wireless Adapter is priced at $300 for Vive and $360 for Vive Pro. [34][35]
  • Vive Facial Tracker: In March 2021, HTC announced and released the Vive Facial Tracker. [36] It enabled the wearers lower face to be tracked and inputted into software which supports it.
  • Valve Index Controllers: The Vive can use the Valve Index controllers (known during development as Knuckle Controllers) developed by Valve.

The Vive initially required computers running Microsoft Windows. In February 2017, support was added for Linux, [37] followed by support for MacOS in June 2017. [4]

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Games [ edit ]

By March 2016, the time at which the pre-orders for the HTC Vive opened, 107 games were known to be coming to the virtual reality format. [38]

In February 2017 Valve CEO Gabe Newell announced via Reddit AMA ‘ask me anything’ session Valve is developing three AAA VR IPs. Ultimately, in November 2019, Valve announced Half-Life: Alyx as its flagship VR title for the Vive and its own Valve Index headset, to be released in March 2020, though the game will support all headsets compatible with the SteamVR protocol. [39]

An open source third party program called Revive allows for Oculus Rift games to be used with the HTC Vive. [40]

Adoption [ edit ]

Valve released its OpenVR software development kit (SDK), an updated version of its Steamworks VR API with documentation and examples of how to build software that supports SteamVR hardware. [41] [42] It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. [43]

SteamVR was launched with native support for Unity on its platform. [44]

On 30 April 2015, Epic Games announced support for Valve’s SteamVR technology, allowing developers to create VR projects with Unreal Engine 4 for the HTC Vive. [45] [46] Epic said that SteamVR is completely integrated into Unreal Engine 4 across Blueprint visual scripting and native code, meaning projects can be built without being dependent on programmer support if needed. [47] Epic’s own Showdown tech demo can already be experienced on SteamVR using the Vive headset. [48] [49]

In July 2016, VR news website Road to VR used game session figures from the Steam VR platform to estimate that approximately 100,000 Vive headsets had been shipped since launch. [50] In the same month, SensoMotoric Instruments (SMI), a computer vision company, integrated its eye tracking technology in the HTC Vive to turn it into a dedicated eye tracking solution for research and professional applications. [51] [52] In November 2016, Vive announced that it would begin the first retail sales of its headsets at JB Hi-Fi and Harvey Norman stores in Australia later that month. [53]

On 23 November 2016, HTC announced that the Vive was sold at a profit and that HTC Vive sales were «much higher» than 140,000. [54]

Vive Pro [ edit ]

On 8 January 2018, HTC unveiled an upgraded Vive model known as HTC Vive Pro. It features higher-resolution displays, now at 1440×1600 resolution per eye, along with a second outward-facing camera, attachable headphones, a microphone for noise cancellation analysis, and a refreshed design with a more «balanced» form, lighter weight, and a sizing dial. The Vive Pro uses a USB 3.0 (USB Type A) and a DisplayPort connector to connect to the PC. [55] A hidden USB-C connector can be used to connect an additional USB device to the Vive Pro HMD. [56] The Vive Pro is sold alongside the original as a high-end model, either as a full bundle or headset-only. The Vive Pro headset-only package is targeted towards existing Vive users, as Lighthouse base stations are required to use the headset, but not included in the package. [57] Two different bundles are sold since April 2018: [58]

The Vive Pro Starter Kit includes a Vive Pro Headset and the original SteamVR 1.0 Lighthouse base stations, as well as controllers. [59]

The Vive Pro Full Kit includes a Vive Pro Headset and the more recent SteamVR 2.0 Lighthouse base stations, as well as controllers. [60]

The Vive Pro, that can be used both with SteamVR 1.0 and SteamVR 2.0 Lighthouse base stations, is compatible with all existing Vive accessories. However, not all Vive accessories support both available versions of the Lighthouse base stations. SteamVR 2.0 base stations can not be used in combination with the controllers shipped with the standard Vive Package and the initial Vive Trackers (before «Vive Tracker 2018»). SteamVR 2.0 base stations enable the use of more than two base stations in one (optically undivided) room, allowing for a tracked space of up to 10 x 10 m in size. [61] [62] [63]

Vive Pro Eye [ edit ]

In January 2019, at CES 2019 HTC unveiled an upgraded variant of HTC Vive Pro called Vive Pro Eye. The new device features built-in eye tracking that enables foveated rendering and hands-free interaction in VR and accessibility options for users who can’t use regular motion controllers. [64] It was released in June 2019. [65] The eye tracking is achieved by a series of infrared camera surrounding the circumference of the lenses.

Vive Focus [ edit ]

Vive Focus is a self-contained (as opposed to tethered to a computer) headset first launched in China and then worldwide (in 37 countries) in November 2018. The headset introductory price in US was US$599. [66]

Vive Cosmos [ edit ]

In November 2018 HTC filed a «Vive Cosmos» trademark application. [67] The headset was officially unveiled on January 7 in a very brief announcement at CES 2019 [68] and via Twitter. The presentation video showed a headset with a flip-up screen enabling user to see the real world without taking off the headset completely, four inside-out tracking cameras (two in the front and one on each side) and two handset motion controllers. [68] In late 2019, it was revealed that HTC will be making three additional Vive Cosmos models, alongside the original, the Vive Cosmos Play, a lower cost version of the Cosmos with a faceplate without any cameras, lowering the tracking ability of the headset, and no headphones, the HTC Vive Cosmos XR, which had improved cameras for mixed reality content, and was standalone, similar to the Vive Focus and Oculus Quest, and the HTC Vive Cosmos Elite which featured a faceplate that supports SteamVR 2.0 tracking and included two original Vive controllers and base stations. [69] In March 2020 HTC released a version of the Vive Cosmos Elite which only included the headset, without the controllers and basestations, and in April 2020, HTC released the HTC Vive Cosmos External Tracking Faceplate, which would allow users to use SteamVR 2.0 on a Vive Cosmos or Vive Cosmos Play, without replacing the entire headset. [70]

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Vive Pro 2 [ edit ]

On 11 May 2021, HTC unveiled an upgraded Vive Pro model known as HTC Vive Pro 2. It features even higher-resolution displays, now at 2448 × 2448 resolution per eye (for a total of 4896 x 2448 combined), with the same stereoscopic outward-facing camera, improved attachable headphones, an improved dual-microphone for noise cancellation analysis, and a refreshed design with a black front box. The Vive Pro 2 uses a USB 3.0 (USB Type A) and a DisplayPort connector to connect to the PC. A hidden USB-C connector can be used to connect an additional USB device to the Vive Pro 2 HMD. The Vive Pro 2 is sold alongside Vive Cosmos as a high-end model, in a headset-only configuration with a full kit released later. [71]

The Vive Pro 2 can be used both with SteamVR 1.0 and SteamVR 2.0 base stations, and is compatible with existing Vive accessories including Vive Wireless. [72]

DEUTZ-FAHR 6090 C HTS Технические характеристики (2011-2014)

Мощность двигателя: 246кВт – Стандартные шины: VR 650/75R32 HR 405/70R20 – Молотильная система: T – Кол-во соломотрясов: 6 – Разме. показать больше

Мощность двигателя: 246кВт – Стандартные шины: VR 650/75R32 HR 405/70R20 – Молотильная система: T – Кол-во соломотрясов: 6 – Размер зернового бункера: 9500л – Ширина жатки: 6,3м

  • Технические данные
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Технические данные — 6090 C HTS DEUTZ-FAHR

  • Спецификация
  • Запасные части
  • PDF-файлы

Спецификация

Примечание. Все перечисленные данные проверяются экспертами команды LECTURA Specs. Однако могут возникнуть неполные данные и ошибки. Свяжитесь с нашей командой с любым предложением об изменении.

  • Мощность двигателя 246 кВт
  • Стандартные шины VR 650/75R32 HR 405/70R20
  • Молотильная система T
  • Кол-во соломотрясов 6
  • Размер зернового бункера 9500 л
  • Ширина жатки 6,3 м
  • Рулевое управление HH
  • Вид привода h
  • Вес 11.07 т
  • Транспортная длина 9.24 м
  • Транспортная ширина 3.29 м
  • высота в транспортном cостояние 3.99 м
  • Производитель двигателя Deutz
  • Модель двигателя TCD8.7 L06
  • уровень выбросов Tier 4 i
  • Ротор Ø ###
  • Габариты д х ш х в ###
  • Рабочий объем ###
  • Число оборотов при макс. крутящем моменте ###
  • Макс.крутящий момент ###
  • число цилиндров ###
  • Диаметр цилиндра х ход поршня ###

Самоходная базовая модель вкл.стандартный механизм резания указан в качестве размера 0, значит нет в наличии данной информации.

Специальное оборудование

  • Кабина
  • Измельчитель
  • Камнеуловитель
  • С системой регулирования параллельно склонам
  • Разбрасыватель половы
  • Монитор потерь
  • Защита обеспечивающая безопасность при переворачивании
  • Полный привод
  • Кондиционер

Загрузить таблицу данных (PDF)

  • 6090 C HTS DEUTZ-FAHR Техническая спецификация для Europe (DE)
  • 6090 C HTS DEUTZ-FAHR Техническая спецификация для Europe (EN)

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Сравнить DEUTZ-FAHR 6090 C HTS с подобной Зерноуборочный комбайн

DEUTZ-FAHR 6090 C HTS

Мощность двигателя: 246 кВт

Стандартные шины: VR 650/75R32 HR 405/70R20

Молотильная система: T

Кол-во соломотрясов: 6

Мощность двигателя: 265 кВт

Стандартные шины: 800/65R32

Молотильная система: T

Кол-во соломотрясов: 6

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Запчасти и компоненты

  • Запасные части

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Cпросите у нас про запчасти, которые ищешь у наших партнеров и всего за несколько шагов вы сможете выбрать для себя лучшее предложение. Если вы дилер или оператор , LECTURA может посоветовать и подсказать правильное направление. Закажите запчасти к Зерноуборочный комбайн уже сегодня — доставка по всему миру.

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